Hearts Of Iron 4 Black Ice Deutsch Edit links
Hearts of Iron IV. All Discussions Screenshots Artwork Das ist die deutsche Übersetzung des Mods BlackICE Historical Immersion Mod in der Version Hallo Leute. Ich habe jetzt mal wieder Hearts of Iron IV rausgekramt und wollte mal schauen, wie die Mod "Blackice" mittlerweile so ist. Black ICE Mod is a total overhaul of Hearts of Iron 3 Their Finest Hour, and now HOI IV. Deutsch · English (US) · Español · Português (Brasil) · Français (France) Second part of the Hearts of Iron 4 Black ICE multiplayer game is about the. Black I.C.E Mod for Hearts Of Iron 3 and IV. Gefällt Mal. Black ICE Mod is a total overhaul of Hearts of Iron 3 Their Finest Hour, and now HOI IV. Wenn ich HoI IV spiele, dann mit Black ICE. Oder deutsche Truppen die den Krieg gegen Russland trotz Überzahl noch verlieren, weil sie.
Wenn ich HoI IV spiele, dann mit Black ICE. Oder deutsche Truppen die den Krieg gegen Russland trotz Überzahl noch verlieren, weil sie. Ein Hearts of Iron 3, TFH - Black ICE MP HoI 4 Experte Gold Ehrenkreuz für Kriegsteilnehmer Login Stufe 3 Login Stufe 2 AAR Schreiber Ribbon Login Stufe 1. Hearts of Iron IV. All Discussions Screenshots Artwork Das ist die deutsche Übersetzung des Mods BlackICE Historical Immersion Mod in der Version
Crunchnut 1 15 minutes ago. Im running on X What kind of screen and resolution are you running on?
I guess I'll just bugger off then. Can't seem to resolve the task force orders issue and it makes the naval aspect useless.
I have a built for gaming system that's barely a year old. I hardly have slow down issues even in late game so it's not my system.
Can you answer if Police stations still work? Churchill will be fixed next patch :. Three things- 1 The naval aspect is broken, when I select a task force, half of the orders are hidden under the list of ships in the group.
Can't select any orders to the left of convoy escort. Haven't played past due to above mentioned naval issue. I love Black Ice but if I can't run the navy or have more than 1 theater with armies in it, not much point.
Just throwing it out there again: this version is hella broken. AI doesn't produce nearly enough divisions and uses terrible naval templates.
Appreciate all the dev teams efforts and if you want save files etc, happy to help. Each division will require a certain amount of manpower , equipment , and training time to produce.
Most of these values are simply a sum. However, training time is the exception. It is based on the longest training time of any Battalion or Company.
Terrain can influence the performance of different unit types in offense, defense and even movement. Terrain modifiers are averaged between all Battalions, but the Support Companies Engineer and Recon only are additive.
NOTE: The table below is not fully accurate. The table below is prepared using first generation equipment.
Detailed information for subsequent generations will be found in Land units by unit and for a comparison of equipment of equivalent generation: Land units by year.
Generally non-combat statistics are defined per battalion. But combat statistics are a function of equipment and thus not static.
Additionally, battalions add modifiers to its equipment. Things are a little more complicated for Mechanized battalions. Anti-air, anti-tank, and artillery are available as battalions placed in the brigade columns, or as support companies in the support column.
Divisions can have both support and line versions. However, since a line battalion puts out more firepower than a smaller support unit, many commanders would prefer to have the extra firepower of a full battalion and leave the support slot open for a specialist company.
Equipment is produced by Production Lines. All units use Equipment of some sort. Search Advanced search…. Everywhere Threads This forum This thread.
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